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Sonic Racing: CrossWorlds Year Two Adds Duel Mode, Super Slot and Sega Console Vehicles

Year Two brings one-on-one races, expanded Gadget builds and three vehicles inspired by Sega consoles to Sonic Racing: CrossWorlds.

Sonic Racing: CrossWorlds Year Two Adds Duel Mode, Super Slot and Sega Console Vehicles

Sonic Racing: CrossWorlds starts Year Two with a broader set of ways to race and customize vehicles. Duel Mode shifts the action to one-on-one competition, while a new Super Slot strengthens the effect of a selected Gadget. The update also brings a Sega Consoles Pack, turning three pieces of classic Sega hardware into racing vehicles.

The additions reflect a design goal the development team described in an interview: give players more room to find and refine their preferred style. CrossWorlds already centers on experimentation, and the team says Year Two builds on that idea through both race rules and customization. The practical result is a set of changes that can alter how a race plays, rather than simply adding new vehicles to collect.

Duel Mode puts the focus on one rival

Standard races put 12 players on the track. Duel Mode pares that field down to two, changing the decisions that matter during a race. With a single opponent in view, racers can pay closer attention to the gap between them and consider how to use their items against that specific rival.

That smaller field gives positioning and item timing a different weight. In a larger race, players have to account for several competitors and shifting pack positions; a head-to-head contest puts the immediate matchup front and center. The development team says the mode was designed to offer a different experience from the usual 12-player format, with races able to unfold in new ways through those choices.

The appeal here is variety within the same racing game. Players who enjoy the bustle of a full grid can continue with that format, while those looking for a more direct contest have a mode built around one opponent. How players adapt their item use and manage the distance between karts should be central to what makes each duel distinct.

Super Slot adds another layer to Gadget builds

Year Two also expands vehicle setup with the Super Slot, a dedicated place for a one-slot Gadget. The Gadget equipped there gets an enhanced effect, giving players a reason to rethink combinations they may already use. Because the slot has a specific role, its value will depend on how a player wants to shape a build and what advantages they want to emphasize.

The team describes Gadgets as a way for players to experiment and develop a personal racing style. The Super Slot extends that system by making one choice more potent, which opens up further combinations and strategies. Its significance will come down to the interaction between that boosted effect, the rest of a player’s setup and the demands of a given race.

That leaves two routes for changing the feel of a run: choose a different ruleset through Duel Mode, or tune the vehicle with a new Gadget arrangement. Together, the additions give returning players new decisions to make without requiring them to abandon the parts of CrossWorlds they already enjoy. The team’s stated aim is for each session to offer fresh discoveries as players try different approaches.

Classic Sega hardware becomes part of the grid

The Sega Consoles Pack takes inspiration from the Dreamcast, Genesis and Sega Saturn. The developers say they used each system’s colors, shapes and button layouts to make the vehicles recognizable. The Dreamcast’s rounded form and distinctive color scheme inform its design, while the Genesis and Saturn contribute angular silhouettes and more subdued tones. The Dreamcast’s Visual Memory Unit was recreated using original reference material from the period.

Building a racing vehicle around a console meant adapting its look to the needs of the track. Rounded shapes became fenders and front sections; sharper lines informed the body panels and hoods. The team also worked the game’s front-and-rear combination mechanic into the designs, drawing on the idea of pairing consoles and controllers.

The Genesis Tower US design took particular experimentation, according to the developers. They needed to preserve its recognizable form while making sure it didn’t block the characters or get in the way of play. That’s a useful example of the pack’s design challenge: the hardware has to read as a familiar object while still working as a vehicle in motion.

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There’s a playful contrast in the concept: systems designed for home gaming become machines built for speed, with their familiar details reshaped to fit CrossWorlds’ vehicle designs. The developers say they hope players will recognize the consoles and enjoy seeing them reimagined. For longtime Sega fans, the included VMU detail offers a small nod beyond the larger silhouettes and colors.

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Year Two pricing

Year Two launches today. On PlayStation Store, the Standard Edition is listed at $39.99 USD, while the Digital Deluxe Edition and Year Two Digital Deluxe Edition are each priced at $59.99. The source also notes permanently reduced prices. Those options give newcomers a way into the racing game as the new modes, Gadgets and console-inspired vehicles arrive; for existing players, Duel Mode and the Super Slot are the clearest reasons to revisit their race setups.

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Source: Erin An · blog.playstation.com