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ArcheAge Chronicles First Impressions: A Possible New World Alternative, With Work to Do

ArcheAge Chronicles pairs detailed exploration and flexible weapon builds with rough combat and plentiful bugs. Its demo shows promise, but it needs polish.

ArcheAge Chronicles First Impressions: A Possible New World Alternative, With Work to Do

ArcheAge Chronicles has some of the ingredients New World players might be looking for: a detailed world, gathering, weapon-based combat and room to explore. My time with its Steam NextFest demo also made clear that it’s still rough, and the similarities only go so far. It’s a game to watch, not yet a ready-made new home for players facing New World’s approaching closure.

I went in without experience of the original ArcheAge, so I can’t say how much the story or world depends on knowing that game. The demo’s plot didn’t give me much to hold on to: my character had amnesia and was trying to recover their memories. The story seemed secondary to exploring, though, and the way quests appeared sometimes made that exploration feel more natural.

For example, an NPC mentioned a pirate in a nearby cave. When I reached the cave, the task of defeating the pirate appeared. The game hadn’t directed me to the NPC or put a quest marker on that route in advance. I liked being rewarded for following a lead I’d stumbled across, though the demo could use a stronger main story to give those diversions a clearer purpose.

Four classes, with room to change weapons

The demo offers four classes: Berserker, Mage, Ranger and Warrior. Each is currently tied to a particular gender and race. The developers have said the gender restrictions will be removed eventually, while the status of the race restrictions is less clear. Mages are Elves, Berserkers appear to be Orcs or half-giants, and the other classes are human.

Four classes sounds limited, but each is due to receive three weapons, with two available in the demo. Each weapon brings a distinct move set and combat role, and characters can switch between their two equipped weapons. In practice, that gives each class more variety than the initial selection suggests. I’d welcome a wider roster of classes or weapons over time, but there’s a useful foundation here.

Combat relies on timed input combinations rather than a hotbar of abilities. I struggled with the timing, but could still get through fights; Mage felt more forgiving than some of the other options. That flexibility matters, since players who don’t enjoy demanding combo play may find certain classes easier to settle into.

I picked Ranger first to see whether its archery could match New World. It couldn’t. The general idea may look similar, but aiming charged shots felt awkward, and I missed the precision and weight of New World’s ranged combat.

Berserker came closest to New World’s feel for me. Its axe and shield support a satisfying rhythm of blocking and striking, including a sequence where a battle cry knocks enemies back after a block and leaves them open to a strong follow-up. The class’s “Hulk smash” presentation didn’t appeal to me, but the mechanics worked better than I expected.

Mage was the class I played most. Its staff casts different spells depending on how long you hold the attack input. Longer casts can deliver heavy damage, but taking a hit interrupts them, which gives each attack a clear risk. The other demo weapon, a curved greatsword, shifts Mage toward a tougher, close-range style. Being able to move between those approaches on one character was a highlight.

A promising world, still rough around the edges

The combat needs substantial refinement. Animations felt floaty, and the sound design lacked the impact I’d expect from a finished game. New World sets a high bar in those areas, but even with that comparison aside, ArcheAge Chronicles has room to make its attacks feel more physical. I also found its stamina rules frustrating: even basic attacks use stamina, so fights can leave you backing away while it regenerates.

Exploration is a stronger part of the demo. Points of interest often sit close together, which makes it easy to find something around each corner but weakens the feeling of setting out into unknown space. Gliders provide another way to travel, and the game offers rewards for exploring. Mini-bosses grant weapon skill points, while cosmetic items let you change your character’s look.

That separation between appearance and stats also means gear doesn’t dictate what your character wears, a system familiar from The Secret World. The world itself is detailed and convincing: grass parts as you move, birds call in the distance, and the visuals have a grounded quality. It’s the area where I felt the strongest resemblance to New World.

Gathering appears to be another major activity, though I didn’t spend long on lifeskilling. The demo’s world is full of bushes to harvest and trees to chop. Those activities suit the setting, but their sound effects could use the same attention as the rest of the audio.

World PvP is available by choice. The game uses separate instances, and players have to select a PvP instance before they’re exposed to the risk of being attacked by other players. That gives people who want open-world fights a route into them without making PvP unavoidable for everyone.

The demo’s technical issues make it hard to judge how well all these systems fit together. Bugs were frequent, the voice acting was in Korean with subtitles, and character creation was especially unreliable. It offered plenty of sliders, but many seemed unresponsive; after entering the world, my character looked little like the one I’d designed. The settings may have applied without the creator preview showing them properly, but either way, the result needs work.

ArcheAge Chronicles has potential, especially in its world design, exploration and weapon variety. But the demo still needs polish in combat, presentation and basic character creation. It may be the closest prospective alternative to New World I’ve tried so far, yet that comparison comes with a low bar: New World has a feel that’s difficult to replicate. I’ll be watching to see whether the next development passes can bring ArcheAge Chronicles closer to its promise.

Source: Tyler F.M. Edwards · massivelyop.com