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Dispatch Anniversary Update Adds Storyboard Mode, 16 Hours of Commentary and a Mobile Version

Dispatch adds behind-the-scenes modes today, with an iOS and Android version arriving December 9 and a Los Angeles soundtrack concert set for December 3.

Dispatch Anniversary Update Adds Storyboard Mode, 16 Hours of Commentary and a Mobile Version

Game Informer

Dispatch is marking its first anniversary with additions that show how the superhero workplace comedy was made, alongside a new way to play it on mobile. Storyboard mode and more than 16 hours of commentary are available today for players with the deluxe edition. The iOS and Android version follows on December 9, bringing touch controls and a vertical layout to the episodic story.

Play through the original storyboards

Storyboard mode presents Dispatch using the rough animatics created during production. These placeholder sketches helped the artists match images to voice-over, and now let players see the story in an earlier visual form. It offers a rare look at the work between a script and the finished animation, while also changing how familiar scenes feel: performances and dialogue remain central, but the images show the creative process before the final artwork was in place.

For players who have already completed the story, that shift could make a return visit worthwhile. The sketches provide a direct point of comparison with the finished scenes, and can draw attention to how images were timed around the cast’s performances. Players who haven’t tried Dispatch yet can also use the mode to experience the story through material that usually stays behind the scenes.

The other new mode adds recorded commentary from cast and crew. Across more than 16 hours, the contributors share observations and jokes while the game plays. Participants include art director Derek Stratton, creative directors Dennis Lenart and Nick Herman, and cast members Aaron Paul, Laura Bailey, and Erin Yvette. The length gives players room to dip into the commentary across multiple sessions or spend more time with the production details as the story unfolds.

Storyboard and Commentary modes are bundled with the deluxe edition. Players who own the game can upgrade for $10.99, and both additions are available now.

Mobile arrives December 9

AdHoc’s mobile version is designed around touch controls and vertical play, adapting Dispatch for iOS and Android. The format gives players a new option for following the episodic story, while the free opening lets them try the first four episodes before deciding whether to continue. Access to the rest of the game costs $19.99.

That split makes the mobile release a substantial preview rather than a brief sample. Four episodes give newcomers time to settle into the characters and the story’s rhythm before reaching the paid portion. Players deciding where to start can also weigh the mobile version’s touch focused presentation against the other ways they may already play.

A book and a live soundtrack show

The anniversary plans extend beyond the game. AdHoc is working with publisher Lost in Cult on Dispatch: Design Works, a book combining artwork with a making-of account of the project. It adds another way to explore the creative decisions behind the game, complementing the in-game storyboards and commentary with a dedicated print publication.

Music from Dispatch will also take the stage at Avalon Hollywood in Los Angeles on December 3. The concert lineup includes Thot Squad, Bershy, Primer, Caroline Kingsbury, Fartbarf, and composer Andrew Arcadi with the SDN Company Band. The performance won’t be livestreamed, so attending in person is the way to see it. People who signed up for updates at adhocstudio.com will have the earliest opportunity to buy tickets.

Why the anniversary additions fit

Dispatch arrived episodically, with its first batch released on October 22 last year. The format helped it stand apart as a character driven story about superheroes at work. Its cast includes Aaron Paul, known for Breaking Bad, and its reception recalled the appetite for interactive dramas associated with Telltale Games during that studio’s earlier run. Game Informer’s review praised the game as “one of the most compelling interactive dramas in years,” highlighting its adult animated superhero story, emotional weight, and script.

These anniversary features build on the parts of Dispatch that gave players reasons to care about its production as well as its plot. The commentary makes the creative voices part of a replay, while storyboard mode puts the evolution of the visuals on screen. The mobile release, meanwhile, opens a more accessible route into the full episodic experience. For readers interested in how the game came together, Game Informer also published a studio interview in its Ninja Gaiden 4 issue.

Between the new modes available now, the mobile release on December 9, and the December 3 concert, Dispatch’s anniversary stretches across the game, its production history, and its music. The next point for players to watch is the mobile launch and how its touch and vertical presentation handles the story’s episodic structure.

Source: Charles Harte · gameinformer.com