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Moon Sweepers Passes 600,000 Players as Update 1.1 Targets Bigger Factories

Moon Sweepers has topped 600,000 players, and its December update plans deeper production chains, more automation and new upgrades.

Moon Sweepers Passes 600,000 Players as Update 1.1 Targets Bigger Factories

Co-op space cleanup game Moon Sweepers has exploded, but its developer is "just getting started" - An astronaut with a broom on the surface of the Moon, with the Earth visible behind them.

More than 600,000 people have picked up Moon Sweepers in its first few days, giving DragDrop Games a sizeable audience for a co-op cleanup game built around an unusually long-term payoff: turning a toothbrush and a dusty lunar job into a sprawling production base. The studio says it’s “just getting started,” with update 1.1 planned for December and a larger follow-up teased beyond that.

Moon Sweepers has also been drawing an increasing number of players at once. Its concurrent count stood at 80,385 and was still rising when the source reported it. That early momentum gives the small studio a clear signal about what players want next: more to build, more to unlock and room for the game’s factory systems to grow.

From toothbrush to lunar production base

The setup starts with a crew sent to clear Lunar Dust from the Moon. After travel and basic survival equipment eat into the budget, the crew is left with a toothbrush. Cleaning earns funds, and those earnings open a path to larger brushes, a sweeper truck and, eventually, an expanding base equipped with solar panels, buildings and conveyor belts.

That progression is the game’s main hook. Each cleaning job can feed into the next upgrade, while the growing base turns manual work into production and automation. The game’s blend of cooperative cleanup and gradual construction has drawn comparisons to Powerwash Simulator, Viscera Cleanup Detail and Astroneer. Its appeal seems to come from making a simple chore the first step in a much bigger operation.

Ken Allsop
Ken Allsop

DragDrop says the team didn’t expect its “little game about cleaning the Moon with a toothbrush” to reach so many players around the world. Since release, it has been fixing bugs and improving the experience while gathering player feedback. The studio’s next major focus is extending the later stages, which it describes as relatively simple compared with the possibilities it wants to offer.

Update 1.1 adds depth to the late game

The December update is set to bring new production machines and chains, along with additional materials and products that call for more involved production lines. Players can also expect extra tools and upgrades, more building options, expanded progression and greater potential for automation at larger scales.

Those additions point toward a shift in what the game asks of established crews. Early progress centers on collecting dust and earning better equipment; the planned systems would give players more ways to organize what they collect and develop larger industrial setups. DragDrop has also been working on performance and optimization, with particular attention to bases that become bigger and more complex. That work will matter as automation and production lines add more activity to a player’s lunar operation.

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Moon Sweepers - The Astronauts set up an automation line.

More work after the Moon is clean

There’s a bigger question behind the update: what happens once the crew has cleared the entire Moon? DragDrop’s answer is “more work.” The studio says it has plans for what comes next, but hasn’t shared the details. Its hint that lunar cleaning may be only the start of a player’s career leaves the door open for further destinations or a broader progression, though the team hasn’t confirmed what form that will take.

For now, the studio says it is still reading feedback each day and using it to set priorities. It acknowledges that bugs remain and that there are plenty of improvements it wants to make, while aiming to deliver updates as quickly as it can. The immediate test will be whether update 1.1 gives experienced crews enough production depth to keep expanding their bases; the longer-term tease suggests DragDrop sees the Moon as a starting point, rather than the final job.

DragDrop’s update details

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Source: Ken Allsop · www.pcgamesn.com