Wardogs Season 3 Preview Delayed as Bulkhead Refines Its Plans
Bulkhead has postponed its Wardogs Season 3 devlog to clarify its plans, with limited servers and a November 12 start already on the table.

Bulkhead is delaying its Wardogs Season 3 preview, giving the team more time to settle what it wants to tell players. The devlog had been planned for this week and was set to cover both Season 2’s current state and what comes next. Community Manager Brian “L0ssy” McCrann says the studio is making “some big moves” and wants to get the information right before speaking on camera.


That pause carries extra weight after Bulkhead’s recent reflections on Season 2. The team has been communicating changes quickly, but speed has also meant that plans have shifted in public. This time, the studio appears to be applying its own advice: take more care before committing to a direction, especially when the next season is meant to establish a steadier base for the game.
Last weekend, four members of the Wardogs team discussed the game’s turbulent Season 2 launch on a podcast. Executive Producer Joe Brammer said Bulkhead had “got to slow down” its update pace. He also described how the team moved away from prioritizing core gameplay fundamentals after worrying that the player base had quickly exhausted the available content.
That concern led Bulkhead to pack more features into Season 2 in response to player feedback. Brammer said the team “worked really hard” on those additions, but the result fell short of its usual quality. “The quality dropped,” he said, explaining that the studio had not repeated the careful cycle of iteration it had used in the past. His account suggests that Season 3’s planning is partly about restoring that discipline: a longer gap before a preview may be preferable to sharing details that later need to change.

McCrann confirmed the delay in a community message. “We're not putting out our devlog this week,” he wrote. “We're making some big moves and want to get the information right before committing to camera. It'll take longer, but this is us building out a stable foundation for Season 3 and beyond. Thanks for your patience.” Bulkhead hasn’t provided a replacement date for the video, so players will have to wait for the studio’s fuller account of its plans.
The decision also follows criticism of how quickly Bulkhead has announced and revised major plans. Creative Director Tim Nightingale said the sudden announcement that Season 3 would start earlier had “put a sour taste in people's mouths.” In that context, the devlog delay reads as an attempt to make the next update more considered and complete. It leaves players with fewer immediate details, while giving the studio time to explain its direction in a more settled way.
For players, the clearest detail already attached to Season 3 is the planned arrival of limited servers. Bulkhead is still weighing the final name; “primitive” has also been considered. The concept is to keep matches within the “early-to-midgame” equipment range, excluding high-rank armor, power weapons, and advanced vehicles such as tanks and artillery. Nightingale hopes these servers won’t be needed by the time the game reaches 1.0, but they could offer an alternative for players who find the strongest gear makes it hard to keep up.

Limited servers would change the available equipment mix, rather than simply add another set of items to the progression ladder. That distinction matters in a multiplayer game where advanced weapons, armor, and vehicles can shape the pace and balance of a match. The format could give players a place to compete without the top-end kit, though Bulkhead has yet to share the full rules or explain how these servers will be set up.
Bulkhead has scheduled Wardogs Season 3 to begin Thursday, November 12. Season 2 is shorter than planned, and the studio says it will extend the period when gold skins are available so players have more time to earn them. Those dates and plans offer a practical outline for what’s ahead, but the postponed devlog is expected to provide the broader picture. The next useful signal will be how clearly Bulkhead sets out its Season 3 priorities—and whether the slower planning process helps the team deliver on them.
Bulkhead’s Season 2 discussion lays out the team’s account of the rushed decisions, while its earlier Season 2 response describes the limited-server idea. For now, Season 3’s start remains scheduled for November 12; the preview that should explain the rest has no new date.